Quake3's Fast Inverse Square Root Function

Oh my:

float InvSqrt (float x){
    float xhalf = 0.5f*x;
    int i = *(int*)&x;
    i = 0x5f3759df - (i>>1);
    x = *(float*)&i;
    x = x*(1.5f - xhalf*x*x);
    return x;
}

According to one of the guys supposedly responsible for this (arguably) legendary piece of code, “it’s just Newton-Raphson iteration with a very clever first approx.” And if you’re interested, you can also read about why it works.